Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts
Thursday, September 19, 2019
Apple Arcade could boost ranks of video game players
SAN FRANCISCO, United States - Apple's entry into online games with a low-cost subscription plan is expected to bring a fresh set of consumers into gaming and potentially reshape the multibillion-dollar market.
Apple Arcade, which launches Thursday, rides a trend of video games played by subscribers instead of purchased as downloads or disks, and its $4.99 monthly price could wind up boosting ranks of players.
"My hunch is that it's a good thing for the market overall," said NPD Group games executive director Mat Piscatella.
"Apple Arcade might eat into free-to-play titles, or it might expand the market overall and attract many new players that haven't yet been drawn to paying for content on mobile."
Apple Arcade differs from rivals by offering unlimited access for a flat monthly price to more than 100 exclusive games uninterrupted by ads or the hawking of virtual goods.
"The games themselves don't have in-game purchase mechanics; instead, there is a beginning, middle and end," said Wedbush Securities equity research managing director Michael Pachter.
"That's a different type of game than free-to-play, so I think there is definitely an audience."
Converting phone owners
Arcade fits into a subscription model that is gaining traction, according to analysts.
Subscription services are offered by console rivals Xbox and PlayStation, while Google is set to launch a Stadia streaming play service in November.
"The old model was paid download, but that died when free-to-play was invented," Pachter said.
"(Arcade) is not much of a threat to the conventional games business, and will likely convert some mobile phone owners to gamers over time."
The US video game industry generated a record $43.4 billion in revenue in 2018, according to the Entertainment Software Association and The NPD Group.
A drawback for Arcade is that it doesn't support games playable on popular consoles or Windows-powered personal computers, said analyst Patrick Moorhead of Moor Insights & Strategy.
Game makers also face the challenge of tailoring each title to play equally well on Apple's various devices, which is tougher than crafting software for one type of hardware such as a popular console.
Details of what incentives or revenue shares Apple is giving game developers have not been disclosed.
"Apple is taking advantage of the power of its devices to attract developers for a share of the $5 monthly fee, and the early providers are going to make good coin by participating," Pachter said.
Alexandre De Rochefort of Gameloft, a studio producing games for Apple Arcade, declined to discuss the revenue share but said it would likely be "a valuable initiative for Gameloft, our partners, and our players" as the economics of gaming shift.
"On the mobile side, we think that the free-to-play business model has reached near maturity," De Rochefort said.
"If you look at what is happening in music, in movies and TV shows, the subscription business model is getting very popular, and somehow the gaming industry is still a bit behind on this topic. It is great for the industry to have new alternatives, and we are convinced that the subscription-based model will bring new experiences for new players."
Gen Z
Apple promised new, exclusive Arcade games will be playable across iPhone, iPad, iPod touch, Mac and Apple TV, potentially attracting younger audiences.
"I think the service will appeal to parents and to a new wave of Gen Z consumers that identify with unique and authentic content experiences on smartphones," said IHS Markit Technology head of games research Piers Harding-Rolls.
"These consumers may also be tempted to buy into the Apple ecosystem with the cheaper and more youthful iPhone 11."
Apple will begin shipping new iPhone 11 models on Friday as it emphasizes television streaming and gaming services to wean itself off dependence on selling hardware.
Price appeared to be a key consideration as the tech giant reduced the entry-level price for the iPhone 11 to $699.
"Overall this games service strategy supports Apple's ecosystem of devices," Harding-Rolls said.
"It will attract a niche share of the over one billion active iOS device user-base and, given Apple's huge audience that is likely to result in a games subscription service bigger than most that have come before it."
source: news.abs-cbn.com
Tuesday, June 25, 2019
K-Pop's BTS now in your pocket with mobile game
LOS ANGELES, United States—K-Pop stars BTS have conquered the charts with their music and the box office with documentary "Burn the Stage: The Movie," and now they're aiming for mobile phones with the game BTS World.
The 7-member boy band, which has led a wave of Korean pop music in the United States and beyond, spent 2 years recording exclusive photos, videos and music for the game.
BTS World, out on Tuesday, allows players to go back in time, take the role of the band’s manager and make choices that lead BTS to global stardom.
Fans can also find out what would have happened if the band members failed to find success and went back to their other dreams, like being a strawberry farmer or Taekwondo champion. The game comes with 10,000 new images and 100 video clips of BTS.
“Those alternate realities are based on some of the members’ interviews, and they said, ‘If I wasn’t in BTS band, my vision was this’,” Simon Sim, president of South Korean mobile gaming company Netmarble Corp, which developed the game told Reuters Television.
The game allows fans to be involved in video calls and texts with BTS members, including cheering them up if they are feeling down.
BTS first formed in Seoul in 2013 and broke through in the US pop market in 2017, becoming the first Korean group to win a Billboard music award.
Three new songs from the game - "All Night", "Dream Glow" and "A Brand New Day" - were released earlier in June.
source: news.abs-cbn.com
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