Showing posts with label Headphones. Show all posts
Showing posts with label Headphones. Show all posts
Tuesday, April 12, 2016
Pitch perfect: mobile makers, telcos drawn to hi-res audio
SINGAPORE - Mostly young, male audiophiles throng a Singapore hotel ballroom, intently assessing headphones, earbuds and in-ear monitors - priced from $50 to as much as $10,000.
Alongside are banks of dedicated digital audio players (DAPs), with an entire wall of the expo showcasing the king of DAPs: iriver.
Less than five years ago, the South Korean firm was staring at bankruptcy, its low-end MP3 players no match for Apple's iPod and the rise of the music-playing smartphone.
But, after some missteps and a name change, Astell & Kern has created a small but lucrative market for those wanting to hear music as it sounds in the studio or concert hall.
This is the world of high resolution (hi-res) audio (HRA), a niche that smartphone makers, music companies and even telecoms carriers hope will, if not move to the mainstream, at least sprinkle some of its fat margins on their bottom lines.
"Now, people are interested in $3,000 players," says James Lee, Astell & Kern's vice president. "Before, they would think $300 players were crazy. Now, $1,000 is the average price."
And that's a snip compared to the $55,000 price tag on a pair of Sennheiser Orpheus HE 1 electrostatic headphones resting on a marble-mounted amplifier on show for selected guests in a room on the hotel's 34th floor.
Consumer demand for HRA is being fed in part by lifestyle shifts. We commute longer, live in smaller apartments and use smarter phones and streaming services, like Spotify. Americans spend 24 hours a week listening to music, says market consultancy Nielsen.
Also, there are fewer constraints on audio quality. A decade ago, a 'lossy' MP3 format - where file compression meant reduced quality - made sense when $30 would buy enough space for only about 500 songs. Now, the same price would get you enough flash drive for 32,000 songs.
AUDIO ADD-ONS
The growth in listening to music is having a knock-on impact on Bluetooth speakers, headphones and other audio accessories. Last year, Americans spent more on headphones for the first time than they did on physical music, such as CDs.
This has stirred hardware makers. Apple's purchase of headphones and music streaming company Beats for $3 billion in 2014 has overshadowed efforts by other manufacturers to offer audio accessories and features.
A year earlier, Sony dusted off its Walkman brand as a high-end audio range, and has since added portable speakers and headphones. Samsung Electronics has its Level series of headphones and speakers, while LG Electronics last month launched its LG phone with an optional Hi-Fi module, made in partnership with Bang & Olufsen.
Others, too, hope clearer, richer audio will help them differentiate, adding separate audio processors to improve the playback of music on their phones.
They are helped by specialist chip makers like ESS Technology Inc, whose digital audio converters are in phones made by Xiaomi, Lenovo, Meizu, LeTV and Vivo.
Telecoms carriers are also taking note, hoping to lock in users or boost revenues: Singapore Telecommunications launched a service in February offering four separate streaming apps, including Spotify.
When iriver's owners decided to sell the company in 2014, it was South Korean carrier SK Telecom which offered the most compelling bid, said Lee, adding: "Telcos think this market will grow."
ASIA LEADS
Much of the surge in interest in HRA is in Asia.
Onkyo, a Japanese music download service, has offered hi-res music since 2004. The country accounted for more than a fifth of all spending on HRA, including home hi-fi, last year, according to GfK, a research company.
China, too, is growing fast, and overtook Japan as iriver's main market last October.
Tianjin-based Hifiman, a maker of headphones costing up to $3,000, is seeing its margins squeezed by pretenders. "Customers and distributors tell me that users get a little bit confused," said Riccardo Yeh, Hifiman's international sales director.
The HRA market still has an early-stage, almost amateur feel. The dozens of companies making headphones, from Vietnam to Romania, are usually home-spun, crowdfunded or self-financed, and rarely employ more than a few staff, says Jude Mansilla, who runs a website and organized the Singapore expo.
"The industry is very keen," says Peter Cooney, an analyst who follows the HRA space. "But for the mass market, the question is: is the demand there?"
source: www.abs-cbnnews.com
Tuesday, June 17, 2014
Why Beats headphones are banned at the World Cup
SAO PAULO - Neymar likes them Brazil-green. England's Wayne Rooney, white. Luis Suarez, blue.
Banned from the pitch by FIFA for licensing reasons, the bulky Beats headphones are a favorite for many of the world's top players, making the World Cup a huge unofficial ad for the company acquired by Apple Inc last month.
The colourful high-end headphones created by rapper Dr Dre have become a ubiquitous soccer accessory.
Neymar wore them as he stepped off the bus at the Castelao stadium of Fortaleza for Brazil's last training season on the eve of their match with Mexico on Tuesday.
Suarez had them wrapped around his neck as he joked with his Uruguay team mates during a break at a recent practice.
But soccer world governing body FIFA's licensing agreement with rival electronics maker Sony Corp means players have to take them off when they are in World Cup stadiums for official matches and media events.
Marketing experts say that probably only amplifies their appeal.
"When fans see World Cup athletes wearing Beats in their downtime, by choice, it has as much impact as seeing them lace their Adidas (boots) or sip a sponsored beverage," said strategist Ellen Petry Leanse, a former Apple and Google executive.
"Maybe more, actually - Beats isn't a sponsor, so the message is more authentic and credible."
Acquired by Apple for $3 bln, Beats Electronics is known for "guerrilla marketing" tactics to bypass licensing barriers.
During the 2012 Olympics in London, for instance, the company sent thousands of free headphones to high profile athletes including the U.S. basketball team and the entire British delegation, outsmarting official sponsor Panasonic.
Officials at Beats were not available for comment on their strategy at the Olympics and this World Cup.
A five-minute film featuring Neymar, Suarez, Germany's Mario Goetze, Netherlands' Robin van Persie, Mexico's Javier "Chicharito" Hernandez and other players wearing Beats headphones released days before the World Cup has been seen by 10.6 million people on YouTube.
Its name? "The Game Before the Game".
Sony this month issued all players participating in the World Cup with a free set of its own headphones they can take to the games.
But so far few players have been spotted with them wrapped around their necks.
source: www.abs-cbnnews.com
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