Showing posts with label Apps. Show all posts
Showing posts with label Apps. Show all posts

Saturday, October 8, 2022

Meta warns of password-stealing phone apps

Meta warned a million Facebook users Friday that they have been "exposed" to seemingly innocuous smartphone applications designed to steal passwords to the social network.

So far this year, Meta has identified more than 400 "malicious" apps tailored for smartphones powered by Apple or Android software and available at the Apple and Google app stores, director of threat disruption David Agranovich said during a briefing.

"These apps were listed on the Google Play Store and Apple's App Store and disguised as photo editors, games, VPN services, business apps and other utilities to trick people into downloading them," Meta said in a blog post.

The apps often ask people to login with their Facebook account information to use promised features, stealing usernames and passwords if entered, according to Meta's security team.

"They are just trying to trick people into entering in their login information in a way that enables hackers to access their accounts," Agranovich said of the apps.

"We will notify one million users that they may have been exposed to these applications; that is not to say they have been compromised."

More than 40 percent of the apps Meta listed involved ways to edit or manipulate images, and some were as seemingly simple as using smartphones as flashlights.

"Our sense is these types of malicious app developers try to target multiple services," Agranovich said, noting the app creators are likely after passwords to more than just Facebook accounts.

"The targeting here seemed to be relatively indiscriminate – get people to download the applications around the world in an attempt to get access to as many login credentials as possible."

Meta said that it shared what it discovered with Apple and Google, who control what is offered at their respective app shops and each vet offerings.

Apple told AFP that only 45 of the 400 applications highlighted by Meta were on its operating system, and that the company has already removed them from its app store.

Google said that most of the apps Meta flagged had already been identified and removed from the Play store by its own vetting systems.

"All of the apps identified in the report are no longer available on Google Play," a spokesperson told AFP.

"Users are also protected by Google Play Protect, which blocks these apps on Android."

Agence France-Presse

Wednesday, September 1, 2021

App store antics: Legal screws tighten for Google, Apple

PARIS - David Barnard owes his entire livelihood to Apple.

In 2008, he sold his car to start a company building apps for the fledgling iPhone. He's since found success making what he self-deprecatingly calls "boring" apps, including ones that check the weather or help drivers monitor their gas use.

But his conflicting feelings sum up a growing debate -- playing out in courts and parliaments around the world -- over whether both Apple and Google are abusing their monopoly over the app market. 

In a world first, South Korean MPs passed a law Tuesday banning the two tech giants from forcing app developers to use their payment systems.

Until now, those restrictions have allowed Apple to take a cut of up to 30 percent from payments made inside apps downloaded via the App Store, and Google to do the same through its Play Store. 

The tech giants, whose operating systems run on 99 percent of the world's smartphones, have argued this is fair recompense for providing the platforms that allow apps to be downloaded in the first place.

And to some extent, Barnard agrees. "Apple enabled me to build a business, which I'm incredibly grateful for," he said from his home in Texas. "But it comes with some pretty big trade-offs."

Barnard said he had witnessed frustrating cases of companies building clever apps, only for Apple to release similar features that work better with the phone's technology "in ways that developers can't compete with".

And with tens of billions of dollars floating through Apple and Google's payment systems as apps become increasingly integrated into people's shopping and entertainment habits, the commission charges have come in for particularly fierce opposition.

EPIC LEGAL BATTLES 

The fees are at the heart of a bitter lawsuit between Apple and Epic Games, maker of the phenomenally successful video game Fortnite.

The game lets players spend real money on digital items like clothing and weapons. It sounds frivolous, but the trial revealed that this translated to at least $100 million collected by Apple. 

Furious over these lost profits, Epic is also suing both Apple and Google in Australia and has filed complaints with EU and UK competition authorities, in what competition lawyer Pierre Zelenko described as a "worldwide battle" against the tech giants.

"They're piling on the pressure on multiple fronts to have more chances of a recognized authority coming out in their favor," the Linklaters lawyer said. 

Epic are not the only challengers taking on the app market overlords.

In July, 37 US states banded together to sue Google, alleging that the Play Store represents an illegal monopoly.

They claim Google used various strategies to prevent viable competitors to the Play Store emerging, including offering to pay Samsung to make its Galaxy Store less appealing. 

Consumers are meanwhile waging class actions against both companies in the US and UK, while France's competition authority has joined forces with an alliance of start-ups to take Apple to court.

'TOXIC MESS'

Analysts say the new South Korean law could set a precedent as US and European lawmakers debate similar proposals to ban tech giants from forcing customers to use their app stores and payment systems. 

Both Apple and Google have sought to fend of criticism that its hefty fees strangle smaller businesses, by taking a reduced 15 percent from companies earning less than $1 million a year from app sales.

Last week, Apple also proposed a settlement to a class action that would see it pay $100 million to smaller developers like Barnard. 

The offer "clarified" the company's policies to state that developers can use information collected inside apps -- like customers' email addresses -- to tell them about payment efforts that don't involve handing money to Apple.

But developers have complained that the changes are much less radical than Apple claims.

"I've finally come to the conclusion that it's going to take regulation to get Apple to do right by developers and ultimately customers," Barnard said. 

Both tech giants have argued that their stores help consumers by vetting apps, offering better security and privacy. 

Without the App Store, Apple chief Tim Cook told the Epic trial, the app marketplace would be "a toxic kind of mess". 

Barnard broadly agrees that Apple's system makes life easier for consumers, and that it's entitled to reward itself for that.

But he also thinks the vast amounts the company is paying itself are untenable.

"It's time for Apple to rethink how much they charge," he said.

Agence France-Presse

Friday, August 20, 2021

Epic Games says Google paid phone and game makers to avoid $1-billion app store hit

"Fortnite" developer Epic Games on Thursday unsealed details about contracts it alleges Alphabet Inc's Google signed with phone makers and other top video game companies to avoid losing $1.1 billion in annual app store profit.

Epic in 2018 launched "Fortnite" through its website and a partnership with handset maker Samsung Electronics Co , bypassing Google's Play Store, which charges developers fees of up to 30 perecnt of their sales.

Google feared other companies copying Epic and blocked that possibility by erecting unlawful hurdles, Epic alleged in an antitrust lawsuit filed against Google last year.

Google said the lawsuit remains baseless and mischaracterizes business conversations. A trial has not been scheduled.

Among new details a judge ordered be unredacted, Google in 2019 estimated up to $6 billion in Play revenue and $1.1 billion in profit would be at risk in 2022 alone if Epic's approach spread and alternative stores found success, according to the lawsuit.

But Google avoided the feared hit.

In 2019, it launched "Premier Device Program" to pay phone makers to ensure the Play Store's exclusivity and limit the appeal of partnerships similar to what Epic had reached with Samsung, according to the newly released details.

Premier partners received 12 percent of Google's search revenues from their phones, compared with 8 percent traditionally, according to the filing. Some partners, including LG Electronics Inc and Lenovo Group's Motorola, also received 3 percent to 6 percent of Google "Play spend."

Separately, Google in 2019 as part of an effort dubbed "Project Hug" approved spending "hundreds of millions of dollars" on over 20 top developers in marketing and other benefits to keep them on the Play Store, according to the details. The "vast majority" accepted Google's offer by December 2020.

According to the lawsuit, Google internally called the new deals a success in stopping a "contagion" of developers sidestepping the Play Store. 

-reuters-

Tuesday, December 15, 2020

Apple adding privacy fact labels to App Store items

SAN FRANCISCO, United States - Apple on Monday began adding labels that reveal what user data is gathered by games, chat or other software offered in the App Store for its popular mobile devices.

The iPhone maker announced plans for such "privacy labels" when it first unveiled the new version of its iOS mobile operating system, which it released in September.

"App Store product pages will feature summaries of developers' self-reported privacy practices, displayed in a simple, easy-to-read format," Apple said in a blog post when iOS 14 launched.

"Starting early next year, all apps will be required to obtain user permission before tracking."

Apple began pushing out the labels on Monday, with the rule applying to new apps for iPhones, iPads, Apple Watch, Apple TV and Mac computers.

The labels will contain information provided by developers when they submit apps for approval to appear on the App Store's virtual shelves, according to the Silicon Valley-based company.

Apple last week began requiring developers to submit privacy information for use in labels.

"Apple recently required that all apps distributed via their App Store display details designed to show people how their data may be used," Facebook-owned smartphone messaging service WhatsApp said in a blog post explaining what data the app gathers.

"We must collect some information to provide a reliable global communications service."

The aim, according to Apple, is for users to be able to easily see and understand what apps do with their data, from lists of contacts to where they are.

Data types added to labels will include tracking in order to target advertising or sharing with data brokers, as well as information that could reveal user identity.

Apple and Android mobile operating systems provide tools for controlling the kinds of data apps can access once they are installed.

Agence France-Presse

Tuesday, June 30, 2020

TikTok denies sharing Indian user data with Chinese govt


NEW DELHI — TikTok denied Tuesday sharing Indian users' data with the Chinese government, after New Delhi banned the wildly popular app in a sharp deterioration of relations with Beijing two weeks after a deadly border clash.

"TikTok continues to comply with all data privacy and security requirements under Indian law and have not shared any information of our users in India with any foreign government, including the Chinese government," TikTok India chief Nikhil Gandhi said in a statement.

"Further if we are requested to in the future we would not do so. We place the highest importance on user privacy and integrity," he said, adding that it had been invited to a meeting with the Indian government "for an opportunity to respond and submit clarifications".

TikTok is owned by China's ByteDance and was one of 59 Chinese mobile apps banned late Monday by Prime Minister Narendra Modi's government.


There are estimated to be about 120 million TikTok users in India, making the South Asian nation of 1.3 billion people the app's biggest international market.

The Indian ministry of information technology said that the apps "are engaged in activities... prejudicial to sovereignty and integrity of India, defense of India, security of state and public order".

The announcement came after 20 Indian soldiers were killed on June 15 in hand-to-hand clashes with Chinese troops in the first deadly violence on their disputed Himalayan border in 45 years. Chinese casualties are unknown.

Amid mutual recriminations, the nuclear-armed Asian giants have reinforced the border between the Ladakh region and Tibet with thousands of extra troops, aircraft and hardware.

The deaths have triggered outrage on social media with calls to boycott Chinese goods, with Chinese flags set on fire at scattered street protests.

Last week, one of Delhi's main hotel associations said that its members were barring Chinese guests and would stop using Chinese-made products.

Chinese electronic firms also have a major presence in India, with cellphone brands like Xiaomi and Oppo enjoying an almost 65-percent market share.

E-commerce giants including US giant Amazon -- which sell huge volumes of Chinese gadgets -- have agreed to display the country of origin of goods on their platforms, according to media reports.

Modi's government has also ordered all sellers to do the same on its GeM portal, which is used for tens of billions of dollars' worth of state purchases.

Goods made in China, including some raw materials vital to Indian pharmaceutical firms, are also starting to pile up at Indian ports and airports because of more stringent customs checks, media reports said.

Despite long-prickly relations, India and China have steadily built up strong economic ties in recent years.

Annual bilateral trade is worth some $90 billion, with a deficit of around $50 billion in China's favour.

Agence France-Presse 

Monday, September 23, 2019

Huawei courts app developers with $1-billion incentives


MUNICH -- Huawei will continue offering open-source Android on “outstanding hardware,” while encouraging developers with $1 billion (P52 billion) in incentives to build apps for its own platform, an official said.

The world’s second largest smartphone vendor is adopting a 3-point strategy: hardware, Huawei Mobile Services or HMS and EMUI, the Android version that runs on half a billion active devices, said Jervis Su, vice president for consumer mobile services of Huawei’s Consumer Business Group.

There are no “specific” plans yet to roll out Huawei’s own operating system, Harmony, Su said when asked when the first Harmony smartphone will be released.

The Mate 30 and Mate 30 Pro, unveiled here on Thursday, run on Android 10 and Huawei's EMUI 10. The devices will not ship with Google services out of the box due to a sales ban installed by US President Donald Trump.

“Huawei is in a position to provide outstanding hardware. We believe we can provide great services to the users and that is the most important thing for us,” Su said.

Like the Mate 30 series, Su said future Huawei devices would launch without Google Mobile Services or GMS. Current devices “will not be useless” and will continue to run GMS, he said.

“Will the situation change in the future? That is probably a question for President Trump,” he said.

Huawei said it was offering up to $1 billion in incentives to developers to create apps for its devices.

There are 1 million registered developers for Huawei Mobile Services, which can cater to 570 million active Huawei device owners in 170 countries, Su said.

“We have to work together with our partners,” Su told reporters here. “HMS (Huawei Mobile Services) is the platform, the partner will provide to the consumer.”

When translated to Chinese, the word crisis is spelled with two characters, the second of which means “opportunity,” Su said. “Whenever there is a crisis, it means opportunity for us.”

User demand will determine which apps will be available on the Huawei app store, Su said. Of the 1 million apps on offer, 10,000 are considered “frequently used,” he said.

“Regarding the download of apps, users can find other ways to download apps, for example, from webpages,” he said.

Huawei’s App Gallery, where users can download third-party applications has 390 million monthly active users, Su said. There are tens of millions of users for its proprietary apps, 200 million for Browser, 160 million for Cloud, 160 million for Music, 140 million for Assistant, 130 million for video and 70 million for themes.

Software developers and app developers, especially in the Asia-Pacific are “adapting” to Huawei’s predicament, Su said.

“The Mate 30 is facing an entirely new situation we have never seen before. In the wake of this situation, developers adapt to the current situation,” he said.

“We can only address the change,” he said.

source: news.abs-cbn.com

Saturday, September 21, 2019

Facebook suspends 'tens of thousands' of apps in privacy review


SAN FRANCISCO, United States—Facebook said Friday it suspended "tens of thousands" of apps on its platform as a result of a privacy practices review launched following a scandal involving Cambridge Analytica.

The review started in 2018 after revelations that the political consultancy hijacked personal data on millions of Facebook users, and it included attorneys, external investigators, data scientists, engineers, policy specialists and others, according to a Facebook statement.

The suspensions are "not necessarily an indication that these apps were posing a threat to people," said vice president of partnerships Ime Archibong, adding that some developers "did not respond to our request for information."

Archibong said the investigation "has addressed millions of apps. Of those, tens of thousands have been suspended for a variety of reasons while we continue to investigate."

The suspected apps were associated with about 400 developers, and many of the software programs were still in testing phases, according to Facebook.

The huge social network became the subject of intense scrutiny after acknowledging in 2018 that Cambridge Analytica misappropriated personal data on tens of millions of Facebook users as part of its work for Donald Trump's presidential campaign.

Subsequently, Facebook said it would review all apps on the platform to determine how they used data and if they respect its privacy rules.

"In a few cases, we have banned apps completely," Archibong said.

Bans can be caused by violations including inappropriately sharing data obtained from Facebook or making data publicly available without protecting people's identities, according to the social network.

APP CRACKDOWN

"One app banned was called myPersonality, which shared information with researchers and companies with only limited protections in place, and then refused our request to participate in an audit," Archibong said.

A year ago, Facebook said it had banned some 400 apps including one called myPersonality, which according to Archibong "shared information with researchers and companies with only limited protections in place," and refused to accept an audit.

Facebook said a recent agreement on privacy with the US Federal Trade Commission, which included a record $5 billion fine, calls for additional oversight on app developers.

It "requires developers to annually certify compliance with our policies," Archibong said. "Any developer that doesn't go along with these requirements will be held accountable."

Facebook earlier this year filed a lawsuit against South Korean data analytics firm Rankwave in California to make sure it isn't breaking the leading social network's rules.

REVAMPING CONTROLS

Along with slapping Facebook with a record fine for data protection violations, the settlement in July called for Facebook to create a privacy committee within its board of directors to be appointed by an independent nominating committee.

This would end "unfettered control" of decisions on privacy by Facebook's chief executive Mark Zuckerberg, the FTC statement said. 

Facebook also will be required to conduct privacy reviews of every new or modified product, service or practice before it is implemented, including for its WhatsApp and Instagram services.

"We have a responsibility to protect people's privacy," Zuckerberg said at the time.

"We're going to set a completely new standard for our industry."

As the news was announced by Facebook, Zuckerberg was in Washington meeting with policymakers on questions about privacy and antitrust issues, and held talks at the White House with President Donald Trump.

source: news.abs-cbn.com

Thursday, August 8, 2019

Apple under investigation for unfair competition in Russia


MOSCOW - Apple is under investigation in Russia following a complaint from cybersecurity company Kaspersky Lab and may be abusing its dominant position in smartphone apps, Russia's anti-monopoly watchdog said on Thursday.

Watchdog FAS said it was investigating why a new version of Kaspersky Lab's Safe Kids application had not been updated on the Apple operating system, resulting in a significant loss in functionality for the app.

It said Apple had released an updated version of its own app, Screen Time, which had similar functions to the Kaspersky program.

source: news.abs-cbn.com

Thursday, January 31, 2019

Amazon leads, Chinese firms gain in Global 500 brand ranking


MANILA -- Amazon, Apple and Google held on to the top three spots as the world's most valuable brands, with Chinese companies gaining the most in the top 20, according to rankings released by international monitor Brand Finance.

Amazon's brand value in 2019 rose 24.6 percent to $187.9 billion, followed by Apple with $153.6 billion and Google with $142.8 billion. Microsoft rose to the fourth spot, valued at $119.6 billion, according to Brand Finance's Global 500.

Chinese electronics giant Huawei and super app WeChat were the biggest gainers in the top 20. Huawei rose to 12th from 25th while WeChat rose to 20th from 47th.

China's ICBC construction rose to 8th from 10th, China Construction Bank advanced to 10th from 11th, Ping An rose to 14th from 29th while Agricultural Bank of China rose to 16th from 26th.

Chinese electronic marketplace Taobao debuted on the 55 list at the 23rd spot with a $46.6 billion brand value.

Facebook, roiled by privacy scandals, was steady at the 7th spot. Samsung, which is battling slumping sale fell to 5th place.

Here are the top 50 brands in Brand Finance's Global 500:

1. Amazon
2. Apple
3. Google
4. Microsoft
5. Samsung
6. AT&T
7. Facebook
8. ICBC China Banking
9. Verizon
10. China Construction Bank China Banking
11. Walmart
12. Huawei
13. Mercedes-Benz
14. Ping An
15. China Mobile China
16. Agricultural Bank of China
17. Toyota
18. State Grid China
19. Bank of China
20. WeChat
21. Tencent
22. Home Depot
23. Taobao
24. T (Deutsche Telekom)
25. Disney
26. Shell
27. Volkswagen
28. NTT Group
29. BMW
30. Wells Fargo
31. Starbucks
32. YouTube
33. PetroChina
34. Bank of America
35. Tmall
36. Citi
37. Chase
38. Coca-Cola
39. Marlboro
40. IBM
41. Nike
42. Boeing
43. McDonald's
44. UnitedHealthcare
45. Moutai
46. Deloitte
47. Porsche
48. UPS
49. Sinopec
50. Intel

source: news.abs-cbn.com

Friday, November 10, 2017

App errors expose data on 180 million phones: security firm


A simple coding error in at least 685 apps put millions of smartphone users at risk of having some of their calls and text messages intercepted by hackers, cyber-security firm Appthority warned on Thursday.

Developers mistakenly coded credentials for accessing text messaging, calling and other services provided by Twilio Inc , said Appthority's director of security research, Seth Hardy. Hackers could access those credentials by reviewing the code in the apps, then gain access to data sent over those services, he said.

Affected apps include the AT&T Navigator app pre-installed on many Android phones and more than a dozen GPS navigation apps published by Telenav Inc. Such apps have been installed as many as 180 million times on Android phones and an unknown number of times on Apple's iOS-based devices.

Shares of Twilio slid nearly 7 percent after the Appthority report. Hackers covet Twilio credentials because they are used in a variety of apps that send text messages, process phone calls and handle other services. Hackers could access related data if they log into a developer's Twilio account, Hardy said.

Appthority, cautious not to tip off potential hackers, did not list all the apps that could be vulnerable. Twillio's website says its users include Uber Technologies Inc and Netflix Inc. However, large companies like those typically have security reviews that catch common coding errors like the one Appthority described.

There was no indication that Uber or Netflix were affected by the problem.

The findings highlight new threats posed by the increasing use of third-party services such as Twilio, which says on its website that it powers communications for more than 40,000 businesses worldwide. Developers can inadvertently introduce security vulnerabilities if they do not properly code or configure such services.

“This isn't just limited to Twilio. It's a common problem across third-party services," Hardy said. "We often notice that if they make a mistake with one service, they will do so with other services as well.”

Appthority said it also warned Amazon.com Inc that it had found credentials for at least 902 developer accounts with cloud-service provider Amazon Web Services in a scan of 20,098 different apps.

Those credentials could be used to access app user data stored on Amazon, Hardy said.

A representative with Amazon declined comment.

One problem with third-party services is that developers often use the same account across multiple apps, similar to how consumers might use one email address for a variety of financial services and can have fraud problems at all of them if hackers compromise that single email account.

Appthority found Twilio credentials exposed in a now-defunct version of the AT&T Navigator mapping and GPS app. The AT&T app was a re-branded version of an app originally built by Telenav.

Appthority found that newer versions of the AT&T app appeared to be safe, but data sent over them could still be at risk if the developer of a related app is still using the same Twilio account. It said the same Twilio credentials were found coded in more than a dozen other Telenav apps.

AT&T and Telenav could not immediately be reached for comment.

The mistakes were caused by developers, not Twilio, Hardy said. Twilio's website warns developers that leaving credentials in apps could expose their accounts to hackers.

Twilio spokesman Trak Lord said the company has no evidence that hackers used credentials coded into apps to access customer data but was working with developers to change credentials on affected accounts.

The Twilio vulnerability only affects calls and texts made inside of apps that use its messaging services, including some business apps for recording phone calls such as Wrappup and RingDNA, according to Appthority's report. Wrappup an RingDNA could not immediately be reached for comment.

In a survey of 1,100 apps, Appthority found 685 problem apps that were linked to 85 affected Twilio accounts. That suggests the theft of credentials for one app's Twilio account could pose a security threat to all users of as many as eight other apps.

Twilio's shares closed down 6.8 percent at $25.93. Shares had rallied in pre-market trading after Twilio beat revenue expectations and raised its revenue forecast during an earnings report after the markets closed on Wednesday.

source: news.abs-cbn.com

Wednesday, September 16, 2015

Snapchat expands 'replay,' for a fee


SAN FRANCISCO, United States - Snapchat is expanding its "replay" feature for those disappearing messages, giving users an option to get another look at three "snaps" for a fee of 99 cents.

The feature is the first by the popular social network to get revenue from its user base in addition to advertising messages introduced last year.

Snapchat has been offering users one free replay "and we've used it to relive those amazing moments... just one more time before they disappear," according to a blog post Tuesday from the California startup.

"But then we realized -- a Replay is like a compliment! So why stop at just one? Today, US Snapchatters can purchase extra Replays, starting at 3 for $0.99... They're a little pricey — but time is money!"

Users can get a second look at any message, but can do this only once per snap.

Snapchat in May said it raised $537 million in a new round of equity funding.

The vanishing-message service did not disclose who bought stakes in the Los Angeles-based company, which came at a price estimated to give Snapchat a value of more than $15 billion, according to media reports.

Snapchat has become a popular way for people to share videos or photos, and has nearly 100 million people using it each day, according to the company.

source: www.abs-cbnnnews.com

Friday, July 17, 2015

7 mobile apps that can help during natural disasters

MANILA - The Philippines is a country prone to many natural disasters.

In one year alone, no less than twenty typhoons visit the country. It does not help either that the country is part of the Pacific Ring of Fire and is at high risk for earthquake and volcanic eruptions.

While natural disasters cannot be avoided, the following mobile applications can help you prepare better when these strike.

Mobile users can view the desktop version of the slideshow here.



1. Disaster Alert

Photo from iTunes

Disaster Alert by the Pacific Disaster Center provides mobile access to multi-hazard monitoring of and early warning for "active hazards" around the globe. Additional information and reports about hazards can be viewed and shared.

source: www.abs-cbnnews.com

Saturday, March 14, 2015

Want your artwork to become a Viber sticker?


MANILA – Would you like your artwork to become a sticker in the popular messaging app Viber? If yes, then this contest is for you.

Viber, a mobile messaging app known for its stickers such as LegCat and Violet, is launching a global sticker design initiative called "Sticky Fingers" to find the artist who will create the next Viber sticker character.

“Filipinos are known for many things – creativity, talent, and wit among them, and that’s why we believe that our artists will be strong contenders in this competition,” said Crystal Lee, Viber Country Manager for the Philippines.

Stickers are a core part of Viber’s service, with millions of people using them every day. In 2014, Viber’s 516 million users sent 22 billion stickers.

The winning artist will be selected by a panel that includes Viber Creative Director Erez Shocher and Chief Marketing Officer Mark Hardy.

They will work with the Viber Design Studio to turn their Sticky Fingers character into a fully developed commercial Sticker Pack that will be sold in Viber’s Sticker Market.

The artist will receive a share of revenue every time the Sticker Pack is bought.

Their work will also be featured around the world via Viber and Talenthouse’s social media channels.

Entries will be accepted only until April 16 at 1 a.m. (Philippine Time) through www.viber.com/StickyFingers/Info.

source: www.abs-cbnnews.com

Wednesday, February 4, 2015

Twitter expands ads to outside websites, apps


SAN FRANCISCO - Twitter unveiled plans Tuesday to sell ads that run outside its own platform in what could be the start of a broader advertising network.

The one-to-many messaging service announced it would begin syndicating its "promoted tweets" to allow advertisers to reach people who are not on Twitter itself.

The first partners for the service will be Yahoo Japan and the news app Flipboard.

Because tweets are already embedded in those services, the new arrangement will allow advertisers to deliver promoted messages directly to users of those services.

"These new partnerships open a significant opportunity to extend the reach of their message to a larger audience," Twitter's Ameet Ranadive said in a blog post.

"Syndicated ads will be seen by users within Twitter content sections on third-party properties, as well as within third-party content areas."

The move allows an advertiser to run a simultaneous campaign on and off Twitter, Ranadive noted.

"Thousands of Web and mobile applications already syndicate Tweets to provide compelling content experiences, through products such as Fabric and Twitter for Websites," he added.

"Combine that with the flexibility and control of a promoted tweet, and we think marketers will have an almost infinite capacity to create large-scale, rich and well-targeted advertising campaigns across a variety of platforms. In a small number of private tests with Flipboard, both Flipboard and our advertising partners saw promising results."

Twitter, which unveils quarterly results this week, has been under pressure to show both revenue and user growth following its highly anticipated 2013 initial public offering.

Twitter is seeking to boost engagement with users amid growth which has been slower than some analysts have expected.

In October, Twitter said the number of monthly users grew 23 percent from a year earlier to 284 million.

A Pew Research Center report showed that among US users, Twitter is behind Facebook, Pinterest, LinkedIn and Instagram in the number of users.

source: www.abs-cbnnews.com

Thursday, January 29, 2015

Are Chinese language apps the new Candy Crush?


Philipp Mattheis knew his gaming app was addictive when he realized he kept checking his phone -- hooked by the brightly-colored reminders telling him to play again or risk falling from the triple-figure level he had reached.

Yet gripping the German journalist's attention was not Candy Crush, but one of a new generation of Chinese language apps that are using tricks traditionally employed by online games to get users hooked on learning.

For years the thrill of studying a new language has been tempered by the tedium of rote learning and repetition required to be truly accomplished -- particularly the case for memorising a character-based system -- but now language apps are increasingly turning to the same praise, reward and challenge format that games such as Candy Crush use to such devastating success.

Shanghai-based Mattheis is an avid user of the app Memrise, which offers courses in standard Mandarin Chinese and several dialects, and has 25 million users.

"We’ve turned learning into a game where you grow a Garden of Memory," the firm says. The premise being that when users learn words, they plant virtual seeds, which grow and bloom the more they review and practise. If they forget, then reminders are sent that their buds of knowledge are wilting.

"It's so quick, it doesn't feel like any effort," Mattheis told AFP. "I learnt a few hundred characters without really trying."

Memrise, along with rivals Skritter and ChineseSkill, all feature interactive tools that entertain as well as teach -- a trend known as "gamification" -- pioneered by the big daddy of education apps, DuoLingo.

"In a lot of Western countries we now see ourselves as competitive with Candy Crush. We want to be a very popular game and we want people to play when they're bored," Gina Gotthilf, a DuoLingo spokeswoman, told AFP.

DuoLingo does not currently offer a Chinese course, leaving a gap for language learners keen to capitalise on a rising China, and Mandarin as a lingua franca in smartphone-hooked Asia.

'You feel like a hero'

"Candy Crush is effective because it adjusts the difficulty level to just the right level for you," said Ben Whately, who worked on Memrise's Chinese courses.

"Adapting to a level where people feel clever is a great way to keep them playing...That is exactly what our learning algorithm does: adjusts when you are tested so that you always have to struggle a little bit, but you are generally successful."

Users commit Chinese characters and definitions to memory with the help of animations and mnemonics, and are notified to review the characters each time they are just at the point of forgetting them, a technique known as "spaced repetition".

"Within a couple of hours of study you can read most of a Chinese menu. Every time you go to a Chinese restaurant or walk through China town, you re-engage with that. You feel like a hero," Whately said of his app.

Daniel Blurton, a director at a paediatric mental health clinic in Hong Kong, said he enjoyed the ability "to see immediate progress and track how much you've accomplished," making the daunting task of starting Chinese seem "manageable".

This sense of reinforced achievement is also evident in the app ChineseSkill, which features a cute cartoon panda that punches the air with happiness when you remember, for example, that "ren" means "people".

ChineseSkill uses the classic videogame tactic of "unlocking" levels only when you get enough multiple choice answers right, bringing users back again and again as they try to beat their own memory.

A lesser-considered obstacle in Chinese learning is learning to write characters correctly, a time-consuming technique that greatly enhances one's ability to remember them.

Skritter instructs users on the order and direction of strokes with bright graphics and feedback that flashes when you miss, recalling another popular game called "Fruit Ninja".

"The only way to quickly learn lots of characters is to write them over and over (20-30 times)," Hong Kong-based businessman Brad Jester told AFP by email.

"I started by doing this on paper, but Skritter is better because it replays them for you in a better timed sequence."

Helpful tools, not a panacea

A key question is whether these methods work any better than traditional immersion in a native-speaking environment or a traditional classroom.

Jester, now a fluent speaker, commented: "People sometimes think they can take the easy route of using flashcards and dictionaries to learn Chinese but that is 100 percent not the case.

"Until these apps shame you into studying harder, they will just be helpful tools that reinforce lessons learned," he said.

Linguistics expert Dr. Peter Crosthwaite of the University of Hong Kong believes such apps may facilitate memorisation -- an important aspect of language learning -- but cannot offer the holistic approach a good teacher would deliver.

"Due to the continued growth and expansion of China's economy, more people than ever are wishing to learn Chinese," Crosthwaite said.

However, "There are very, very few examples of the internet being used to teach someone a language from a beginner to advanced level of proficiency," he cautioned.

"The gamification of (language) learning is, in my opinion, a welcome approach -- particularly with children -- although one must be careful to focus on the learning aspect of the tasks, rather than the point-scoring."

source: www.abs-cbnnews.com

Thursday, December 18, 2014

Google aiming to go straight into car with next Android


SAN FRANCISCO/DETROIT - Google Inc is laying the groundwork for a version of Android that would be built directly into cars, sources said, allowing drivers to enjoy all the benefits of the Internet without even plugging in their smartphones.

The move is a major step up from Google's current Android Auto software, which comes with the latest version of its smartphone operating system and requires a phone to be plugged into a compatible car with a built-in screen to access streaming music, maps and other apps.

Google, however, has never provided details or a timeframe for its long-term plan to put Android Auto directly into cars. The company now plans to do so when it rolls out the next version of its operating system, dubbed Android M, expected in a year or so, two people with knowledge of the matter said.

The sources declined to be identified because they were not authorized to discuss the plans publicly.

"It provides a much stronger foothold for Google to really be part of the vehicle rather than being an add-on," said Thilo Koslowski, vice president and Automotive Practice Leader of industry research firm Gartner, who noted that he was unaware of Google's latest plans in this area.

If successful, Android would become the standard system powering a car's entertainment and navigation features, solidifying Google's position in a new market where it is competing with arch-rival Apple Inc. Google could also potentially access the valuable trove of data collected by a vehicle.

Direct integration into cars ensures that drivers will use Google's services every time they turn on the ignition, without having to plug in the phone. It could allow Google to make more use of a car's camera, sensors, fuel gauge, and Internet connections that come with some newer car models.

Analysts said Google's plan could face various technical and business challenges, including convincing automakers to integrate its services so tightly into their vehicles.

Google declined to comment.

Technology companies are racing to design appliances, wristwatches and other gadgets that connect to the Internet. Automobiles are a particularly attractive prospect because Americans spend nearly 50 minutes per day on average on their commute, according to U.S. Census data.

Apple unveiled its CarPlay software in March and Google has signed on dozens of companies, including Hyundai, General Motors Co and Nissan Motor Co, for its Open Automotive Alliance and its Android Auto product.

Android Auto and CarPlay both currently "project" their smartphone apps onto the car's screen. Many of the first compatible cars with this smartphone plug-in functionality are expected to be on display at the upcoming Consumer Electronics Show in Las Vegas next month and to go on sale in 2015.

By building Android into a car, Google's services would not be at risk of switching off when a smartphone battery runs out of power, for example.

"With embedded it's always on, always there," said one of the sources, referring to the built-in version of Android Auto. "You don't have to depend on your phone being there and on."

Google's software could potentially connect to other car components, allowing, for example, a built-in navigation system like Google Maps to detect when fuel is low and provide directions to the nearest gas stations.

By tapping into the car's components, Google could also gain valuable information to feed its data-hungry advertising business model. "You can get access to GPS location, where you stop, where you travel everyday, your speed, your fuel level, where you stop for gas," one of the sources said.

But the source noted that Android would need major improvements in performance and stability for carmakers to adopt it. In particular, Android Auto would need to power-up instantly when the driver turns the car on, instead of having to wait more than 30 seconds, as happens with many smartphones.

Automakers might also be wary of giving Google access to in-car components that could raise safety and liability concerns, and be reluctant to give Google such a prime spot in their vehicles.

"Automakers want to keep their brand appeal and keep their differentiation," said Mark Boyadjis, an analyst with industry research firm IHS Automotive. "Automakers don't want to have a state of the industry where you get in any vehicle and it's just the same experience wherever you go."

source: www.abs-cbnnews.com

Friday, October 10, 2014

Zynga revamps hit 'Words With Friends' game


SAN FRANCISCO - Pioneering social games maker Zynga on Thursday launched a new version of "Words With Friends" as the company strives to regain its footing in the mobile device age.

The revamped application, marking the game's fifth anniversary, has several new features including solo play offline and a dictionary for learning words, Zynga said in a statement.

The game, which is akin to Scrabble, has become the top free game of all time at Apple's online App Store, Zynga said, and the title is billed as the world's most popular mobile word puzzle, with some 55 million matches happening at any time.

The "Words With Friends" upgrade comes as Zynga's new chief executive Don Mattrick tries to revive the company that leapt to stardom with games tailored for Facebook but was knocked off stride by a shift to play on mobile devices.

Zynga in August vowed to perform better, as its reported losses widened and revenues sank in the second quarter.

The loss for the quarter deepened to $62.5 million, compared with a deficit of $15.8 million in the same period a year ago.

Revenues dropped sharply to $153 million in the three months ending June 30, from $230 million a year earlier.

The San Francisco company recently announced a new line of sports games under the brand "Zynga Sports 365."

Zynga said it signed a licensing deal with the National Football League and NFL Players Inc. to use real NFL teams and athletes, as well as a multi-year partnership with Tiger Woods for golf-themed games expected to debut on mobile devices in 2015.

Zynga has also announced a deal with Warner Bros. Interactive Entertainment to license the Looney Tunes brand for mobile games, expected to be launched later this year.

"We are further diversifying our product portfolio in order to reach more consumers and widen our demographic across more entertainment genres," Mattrick said during an earnings call.

More than 7.7 billion "Words With Friends" games have been played, with the top five scoring cities listed as Makati, Philippines; Kuala Lumpur, Malaysia; Kingston, Jamaica; Singapore, and the Northern California coastal city of Santa Cruz.

source: www.abs-cbnnews.com

Friday, September 19, 2014

10 most useful upgrades of Apple's iOS-8


MANILA, Philippines – Apple recently launched the new iPhones, but it may take some time before it lands in the hands of consumers in the Philippines.

In the meantime, Filipino users of the iPhone can get a taste of what Apple has cooked up with the recent release of the iOS 8.

App developer Yves Gonzalez, one of the brains behind the Metropolitan Manila Development Authority (MMDA) traffic app, listed down 10 upgrades of the operating system that Filipino users may find useful:

1) The new iOS now allows users to download a custom keyboard, which is capable of predictive text.

“So when you’re talking to someone, instead of having to type the whole word, the keyboard will actually suggest some words to you that you might be intending to type,” Gonzalez told ANC on Friday.

2) The Spotlight search function has also been improved, allowing users to search beyond their personal devices.

Aside from searching the device, Spotlight can also search the internet and the app store.

3) The widget functionality is upgraded to add more apps to the Notification Center for easier and quicker access of data.

“For example, if it’s a weather app or a news app, it can actually display data on the Notification Center such that you don’t even have to open the app to see those data that you might be interested in,” said Gonzalez.

He added that this is useful in checking, for example, a widget of a traffic app without closing the current app you’re using.

4) The new iOS also introduced Extensions, which allows apps to interact and share data with each other.

“So now apps can now talk to each other, and apps can do things from within other apps,” Gonzalez said.

5) Family sharing is another upgrade that Filipinos may find useful.

“Everyone can now use the apps that everyone has purchased, so you don’t have to keep buying apps,” said Gonzalez, adding that books, music, movies and other files can also be shared.

He also said that the new function allows users to share locations, calendar events, and even help in tracking devices using individual accounts.

6) The Messages function has also been enhanced through upgrades on voice messages, storage and iMessage groups.

7) The iOS 8 also made improvements to the camera, which now allows for more manual controls and a timelapse feature.

8) A new option in Safari enables users to view the desktop version of websites.

9) There is also a quicker way to access contacts and frequently-used apps through the Favorites feature.

The Favorites can be accessed by viewing the multitasking interface.

10) Swiping functions have also been improved and enables users to take actions on notifications without exiting apps.

Gonzalez said users, for example, can now quickly delete e-mails by doing a “super swipe” to the right.

“Most of the new functionalities are stuff that Android users have been using. It’s good that Apple has decided to adapt some of these functionalities to the iOS,” said Gonzalez.

He reminded users, however, to update via the iTunes, and always back-up files before updating to the new software.

source: www.abs-cbnnews.com

Monday, September 8, 2014

New apps aim to make students more productive


TORONTO -- Students eager to keep on top of classes, assignments and extra-curricular activities can turn to new apps to keep them organized as the new school year ramps up.

With millions of high school and college students returning to classes this month new apps are designed to help them improve group collaboration, set and track deadlines and to keep lecture notes better organized.

Asana, a recently launched app for iPhone and iPad, lets students organize their course work and projects, track deadlines, and collaborate with their classmates to keep up with their workload.

"Students have a lot of things going on campus, and on top of that need to manage multiple notebooks and calendars. But with the app, they can put everything in one place to stay on track," said Kelsey Aroian, a marketing associate at the San Francisco-based Asana.

With the free app, available worldwide in English, students can create different workspaces for both course work and campus life. They can also plan projects for each course and tasks based on different assignments.

Deadlines, assignees and other content, such as lecture notes or research, can be added to each task to keep everything in one place, according to Aroian.

As deadlines approach, students receive reminders and can sync tasks with their electronic calendars. They can also invite classmates to collaborate on projects.

"It's a much more cohesive approach than the email you might be sending to accomplish the same thing, or other discombobulated attempts at keeping track of projects," said Aroian.

Another app called Notability lets students write their notes while recording a lecture, and syncs the notes with the audio. The app costs $2.99 and is available on iOS devices.

Talkboard, a free iPad app, allows students to invite classmates to share a virtual whiteboard to brainstorm ideas together and view each other's sketches in real-time.

Twoodo, free for iOS and Android devices, is promoted as a team collaboration tool for the hashtag generation. Students can organize discussions, to-do lists, notes and events using Twitter-style hashtags and mentions.

Others free apps such as Adobe Voice, for making videos, and Haiku Deck, for making presentations, provide simple ways of getting ideas across quickly.

Jason Womack, executive coach and founder of the coaching company Get Momentum, said students are increasingly using task management systems.

"The bright and shiny perception is that there must be an app that does it better," said Womack. "But it's not about the tool. Apps will only keep people on task as much as they put into it," he said.

Womack said the apps can be helpful, but advised students to be selective in choosing them.

"The more places I park reminders, the more time it takes. So if you minimize the places things can go, you will maximize the time you have when you're there," he said.

source: www.abs-cbnnews.com

Saturday, August 23, 2014

Swing Copters: More frustrating than Flappy Bird


MANILA - Swing Copters, the much-anticipated new game from Flappy Bird creator Dong Nguyen, is now available for download.

Much like its predecessor, the free-to-play app again dares you to navigate your way through a series of obstacles, while trying to score as many points as you can.

But rather than guiding a tiny bird sideways, you are now tasked to help a little brown sprite avoid a bunch of swinging hammers blocking its upward flight.

The bug-eyed thing, with a propeller for a hat, moves side-to-side automatically and you will need to tap on the screen to quickly change its direction.

The game is far more quick-paced and frustrating than Flappy Bird, but I personally think it is less addicting, as well. (My high score currently stands at 2)

One factor is the difficulty -- which is now extremely harder thanks to those addition of animated obstacles.

It might turn a lot of casual gamers -- those who play the game just to pass the time -- off the game, but the decision to tone the down the addictive quality may be intentional from Nguyen.

He earlier admitted that the reason he pulled Flappy Bird off app stores, despite reportedly earning him more than $50,000 in ad revenue, was because it was "too addictive."

As of writing, 'Swing Copters' currently sits in the top five most downloaded free app on the local iTunes Store.

It has already spawned quite a cult following on Twitter, with several players posting their high scores. Currently, the number stands at 82.

source: www.abs-cbnnews.com