Showing posts with label Online Marketplace. Show all posts
Showing posts with label Online Marketplace. Show all posts

Thursday, August 20, 2020

How Apple’s 30 percent app store cut became a boon and a headache


OAKLAND, California — Twelve years ago, Apple introduced the App Store, a peculiar online marketplace for the year-old iPhone. It had 500 offerings. Apple told app makers it would take a 30 percent cut of their sales, and few complained.

Today, the App Store is one of the world’s largest centers of commerce, facilitating half a trillion dollars in sales last year alone. And Apple still takes 30 percent of many apps’ sales.

That commission has proved hugely consequential for Apple. It has been the primary driver of growth in recent years for a company that has nearly $275 billion in annual sales. And it has created some of Apple’s biggest headaches, drawing antitrust scrutiny, fury from app makers and lawsuits from consumers and partners.

The headaches intensified this week when Epic Games, the maker of “Fortnite,” arguably the world’s most popular video game, sued both Apple and Google, accusing the companies of breaking antitrust laws by forcing app makers to pay their 30 percent fees. The lawsuits followed Apple and Google’s removal of “Fortnite” from their app stores because Epic encouraged users to pay it directly, rather than through Apple or Google, to avoid their fees.

“I think we’re realizing that 30% is way too much,” said Phillip Shoemaker, a former senior App Store executive, who left Apple in 2016. Credit card companies charge roughly 3 percent to process payments. “It should be closer to that,” he said.

That is the rising sentiment among app developers, consumers and regulators. Apple and Google, which together are worth more than $3 trillion, make the software that backs virtually all of the world’s smartphones. That dominance has allowed them to keep their commissions high.

But now that the tech giants’ smartphones have become the only way other businesses reach millions of people, those businesses are increasingly pleading: Do you really need a third of my sales?

“There are very few companies out there that have a 30 percent profit margin,” said Andy Yen, the chief executive of ProtonMail, an email service. “The only way we can support this fee is by passing that cost on to customers.” ProtonMail charges 30 percent less for subscriptions purchased on its website, but when the company advertised that to its iPhone users, Apple restricted its app.

Likewise, Spotify increased its monthly subscription to $13 from $10 in 2014 to account for Apple’s fee. A year later, Apple introduced a competing music service — priced at $10. To compete, Spotify opted out of Apple’s payment system, enabling it to avoid the commission. Now customers can still use Spotify’s app, but they must subscribe on Spotify’s website. Yet Apple bars Spotify from saying that in its iPhone app.

“Either we lose because we have to pay them a 30 percent tax just to operate and raise our prices for consumers as a result, or we lose because it becomes much more expensive to convert users from free to premium,” Horacio Gutierrez, Spotify’s chief legal officer, told reporters in June after European regulators opened an antitrust investigation into Apple based on Spotify’s complaint.

Even consumers have spoken up. An enormous class-action lawsuit accuses Apple of breaking antitrust laws to enforce its commission, inflating app prices for iPhone users. The Supreme Court ruled last year the lawsuit could proceed.

On Friday, Facebook chimed in, complaining that Apple is collecting 30 percent of sales on its new live-events service, where people can sell expert talks, fitness classes and cooking tutorials on Facebook’s app. Facebook said it wanted to process the payments itself so it could pass on 100 percent of the sales to the small businesses selling the talks and classes, but Apple declined.

Apple argues that it has actually cut software developers a break. Tim Cook, Apple’s chief executive, suggested to Congress last month that when software was still sold in brick-and-mortar stores, 50 percent to 70 percent of the retail price went to middlemen.

“In the more than a decade since the App Store debuted, we have never raised the commission or added a single fee,” he told lawmakers. “The App Store evolves with the times, and every change we have made has been in the direction of providing a better experience for our users and a compelling business opportunity for developers.”

For Google, the stakes are lower. It allows people to download apps from outside its Android app store, meaning app makers like Epic have ample ways to still reach consumers using Android devices. And Google’s vast online advertising business makes its app store a much smaller portion of its overall business.

Over the past year, Apple has collected $19 billion of the $63.4 billion in sales of digital goods and services on iPhone and iPad apps, according to Sensor Tower, an app analytics firm. Google collected $10 billion of the $33.8 billion in similar spending on its app store, Sensor Tower said.

Before Cook’s testimony to Congress, at a House hearing focused on the power of Big Tech, Apple commissioned a study that showed its cut was in line with what many other platforms charged for similar distribution, including the app stores from Google, Microsoft and Samsung, and the game stores from Nintendo, Sony’s PlayStation and Microsoft’s Xbox.

Amazon’s Twitch gaming platform collects 50 percent, according to the study. By comparison, Amazon, eBay and Walmart charge 6 percent to 17 percent for sales of goods on their websites, the study said.

What the study didn’t note: Apple popularized the 30 percent cut.

It applied that rate on any purchases of an app in 2008, and then a year later on any transactions inside of apps for digital goods and services, such as a virtual currency in a game or a subscription to a music, TV or dating app. Apple does not take a cut of apps’ sales of advertising or physicals goods, and thus most apps don’t pay a fee.

Epic made $1.8 billion on “Fortnite” last year, in large part by selling digital currency that players need to buy new features inside the game. The game itself is free.

On Thursday, Epic started its confrontation with the tech giants by allowing “Fortnite” users to pay it directly in its iPhone and Android apps, rather than via Apple or Google’s payment systems.

Epic also offered a 20 percent discount on all purchases that used its payment system. That meant that if Apple and Google charged a 10 percent commission, their price would be about the same as the one Epic was offering its customers.

Jai Chulani, one Apple executive, said in an email to colleagues that he worried that if Apple charged 30 percent of the first year of a subscription “we may be leaving money on the table.”

Eddy Cue, one of Apple’s most senior executives, responded with a better idea: “For recurring subscriptions, we should ask for 40 percent.”

The New York Times Company

Friday, August 21, 2015

Tech startup allows employees to 'shop' for benefits online


MANILA - Marketplace from a one-size fits all benefits package to a plan that is customized to fit an individual's unique needs and interests.

That's the goal of Storm Benefits, a tech startup that has created a digital marketplace where employees can "shop" for their benefits.

"Typically you have leaves, insurance, different allowances. What the individual does, is he can choose to convert it to currency and that currency, we call it 'flex points,' can be used to purchase benefits of his choice inside our online flexible benefit marketplace," Storm Benefits founder and chief executive Peter Paul Cauton said.

The online marketplace offers 3,000 different products, ranging from gadgets, insurance add-ons, travel packages, health and wellness services, to fashion items.

Cauton said not only are they able to give employees the power of choice, the technology also allows them to collect and interpret the buying habits and lifestyle choices of Filipinos.

"It's very interesting. For example, we see the flexben being used by different generations inside firms very differently. We know that millenials would choose differently from gen-Xers and from boomers," Cauton said.

"Travel and gadgets stuff are what millenials would consume very handily. Stuff for the house like furniture and appliances are purchased by gen-Xers in voluminous levels," he added.

Cauton sees infinite possibilities for the platform. He said the data they are able to collect from the way their clients use the marketplace can also help them come up with unique services.

"For example in BGC, we notice that every 5 p.m. there's an EDSA revolution happening there. People would walk from BGC to EDSA, because they can't commute. We have thousands of employees on flexben in BGC, so what we did is we mapped out the addresses and saw where the concentration of houses across our clients were. What we did was, we thought, 'Hey, why don't we rent a van, we create a route, and let's see if your near, the system would alert you, 'Hey, there's a van that can take you from your house to the office," said Cauton.

So what's the business model? What the company does is offer the use of the marketplace for free.

It earns from the supplier side, getting the products in bulk, and with big discounts.

The company started in 2013 with a base of just 5,000 client employees. Today, it handles over 40,000 clients with a target of more than doubling that by the first quarter of next year. That's not counting contributions from its newest office in Indonesia, where it sees a big potential.

"Population-wise, market-wise, we salivate at the thought of serving market that's 3-4 times as large. Here in the Philippines, the peculiarity of benefits system is that we're the only Southeast Asian country where we have a rule called non-domination law," he said.

Also in its sights are Vietnam, Singapore and Thailand.

source: www.abs-cbnnews.com

Monday, January 12, 2015

AyosDito.ph merges with OLX.ph


MANILA, Philippines - The country's biggest online marketplaces, OLX.ph and AyosDito.ph, are merging.

Starting January 22, users of AyosDito will be redirected to OLX.

"AyosDito and OLX share a common goal in providing the best platform for Filipinos wanting to improve their lives through online buying and selling. This merger is a big step for us towards that goal,” RJ David, Managing Director of OLX Philippines, said in a statement.

Jon Santico, General Manager of AyosDito.ph, said Filipinos will get the shared expertise of OLX and AyosDito.

"Our intention is to increase the number of successful transactions and get more Filipinos to realize the benefits of online buy and sell," he said.

This merger is part of a global deal between Naspers and 701Search to establish joint ventures and align operations in Latin America and Asia for the development of their online classifieds platforms in key markets.

source: www.abs-cbnnews.com